Danceflow is a test of how far an agent can take a 3D project when it can see and drive the editor itself.
How it was built
A long-running Codex goal adds one feature per turn. Each cycle ends with a written entry and a capture from the game view, so I can scroll the log and see where it went sideways. The agent controls the Unity editor through an MCP server.
- Status
- Prototype
- Cycles logged
- 47
- Editor control
- Unity MCP
- Built with
- Unity, OpenXR, Python tools for song and dance-cue export