Jordan Levy

Danceflow VR

A VR rhythm-fitness prototype that turns songs into guided movement flows. An agent built it one feature per cycle, driving the Unity editor directly.

Danceflow is a test of how far an agent can take a 3D project when it can see and drive the editor itself.

How it was built

A long-running Codex goal adds one feature per turn. Each cycle ends with a written entry and a capture from the game view, so I can scroll the log and see where it went sideways. The agent controls the Unity editor through an MCP server.

Status
Prototype
Cycles logged
47
Editor control
Unity MCP
Built with
Unity, OpenXR, Python tools for song and dance-cue export